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The game’s custom songs are pretty unambiguous piracy, and Beat Saber could undercut a lot of them with official, downloadable tracks.
BEAT SABER LIGHTSABER SOUND EFFECT UPDATE
It’s already a little surprising that (as far as I know) Beat Saber hasn’t gotten a strongly worded copyright notice from Lucasfilm, although the PSVR update did tweak its sabers to be less clearly Star Wars-derived. I doubt the modding community will remain so vital if Beat Saber becomes more than just “big for VR” and reaches true mainstream status. And while games like Guitar Hero have homebrew design scenes, Beat Saber’s feel unusually central to the game, simply because that short song list naturally pushes people to explore what’s outside the official catalog. The custom tracks underline how creative Beat Saber level design really is, creating an interplay between song and motion that’s not nearly as evident with the vanilla tracks.
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Others capture the style of the artist: a track for “Bohemian Rhapsody” is full of bold theatrical gestures one for Green Day’s “Holiday” evokes playing a bouncy pop-punk drumbeat and a track for “Gangnam Style,” unsurprisingly, nudges you into imitating Psy’s infamous dance sequence.
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Some are arranged to literally simulate lightsaber battles, and others seem scored for sheer manual dexterity, full of wide-ranging, rapid-fire patterns. They can also be hard to enjoy as a casual player, since many composers only build for the highest difficulty settings.īut the custom tracks are designed with a clear, and fascinating, range of individual styles. The flow of boxes doesn’t always fit the song’s beat, or it forces you into motions that are awkward rather than flowing. But just as importantly, the custom songs realize Beat Saber’s potential as a creative choreography medium, not just a fun workout.īeat Saber custom tracks are often rougher than their official counterparts. For one thing, it provides more content that matches your musical taste, which is a major reason I’ve kept playing Beat Saber so long. (As far as I know, PSVR players are out of luck.)
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But a fan-built level editor lets you compose your own saber tracks with any audio file, then add it to a community-maintained database where anyone can download it with a modded version of the PC-based Oculus Rift or HTC Vive editions.
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But Beat Saber is my favorite game of 2018 because of a feature that’s unofficial, somewhat illegal, and possibly unsustainable: custom tracks.īeat Saber doesn’t license well-known songs, and while the developers are rolling out new tracks, it’s been a slow process. This is a great idea for a game, and I’ve enjoyed Hyperbolic Magnetism’s small collection of songs. (In my experience, good beat sabering is largely about the wrist snap.) But it emphasizes the game’s physicality, and at higher difficulties, it encourages training and forethought, as you figure out which arm placements will give you the best angle for your next cut.
That doesn’t mean you’re supposed to be constantly making wild swings. Read next: The 15 best video games of 2018īeat Saber’s bare minimum for success is slashing a box in the right direction, but the game awards more points for making the arcs of your cuts longer, and by hitting a note box down its center. The notes are punctuated by barriers that you have to duck, or bombs that you have to avoid with your sabers. When you start the game, it maps a red or blue saber to each of your motion controllers, and you see a floating stream of red and blue arrow-marked boxes, which you slash in the correct direction with the correct saber at the correct time. And it deserves all the accolades it gets, because it’s an intuitive, physically challenging, and almost unbelievably cool-feeling rhythm game.īeat Saber is essentially Dance Dance Revolution with lightsabers. It’s been on Steam’s VR best-seller list for most of 2018, and it just launched on Sony’s PlayStation VR headset last month, with new songs and new game modes. I’m about to tell you about my favorite game of 2018, Beat Saber - even though I’m a little worried it will ruin my favorite part.īeat Saber, which was released by Czech indie studio Hyperbolic Magnetism in May, is one of virtual reality’s most popular and critically lauded games. To celebrate, Verge staff members are writing essays on their own personal favorite games, and what made them stand out above the crowd. From blockbuster epics to smaller indie experiences to inventive takes on VR, the breadth and variety of games that came out over the last 12 months is astounding. 2018 has been a good year for video games.